By Guan-Ming Su
Provides assurance of the key theories and applied sciences all for the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video verbal exchange structures, this reference covers 3D pics and video coding, content material production and demonstrate, and communications and networking. It covers the complete variety of key components from the basics of 3D visible illustration to the newest 3D video coding strategies, correct verbal exchange infrastructure and networks to the 3D caliber of experience.
The publication is dependent to logically lead readers in the course of the subject, beginning with conventional and primary details, carrying on with with a close portion of diverse visualisation innovations prior to concluding with an intensive view of 3D cellular conversation structures and traits. The authors supply such a lot concentration to 4 vital parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D atmosphere (including 3D...
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Improperly addressing QoE issues will result in visual artifacts (objectively and subjectively), visual discomfort, fatigue, and other things that degrade the intended 3D viewing experiences. An end-to-end 3D visual communication pipeline consists of the content creation, 3D representation, data compression, transmission, decompression, post-processing, and 3D display stages, which also reflects the lifecycle of a 3D video content in the system. 2. In addition, we also show the possible feedback information from later stages to earlier stages for possible improvement of 3D scene reconstruction.
It provides essential reading for students, engineers, and academic and industrial researchers. This book is a comprehensive reference for learning all aspects of 3D graphics and video coding, content creation and display, and communications and networking. Organization of the book This book is organized as three parts: principles of 3D visual systems: 3D graphics and rending, 3D display, and 3D content creation are all well covered visual communication: fundamental technologies used in 3D video coding and communication system, and the quality of experience.
The registration of depth and 2D color image may be needed if sensors are not aligned. Note that in some depth cameras, the spatial resolution is lower than that of a 2D color camera. The depth image can also be derived from a 2D image with 2D-to-3D conversion tools; often the obtained depth does not have a satisfactory precision and thus causes QoE issues. The third type is to use an N-view video camera, which consists of an array of 2D video cameras located at different positions around one scene and all cameras are synchronized to capture video simultaneously, to generate N-view video.
3D Visual Communications by Guan-Ming Su